{"id":7188,"date":"2022-07-11T00:20:11","date_gmt":"2022-07-11T04:20:11","guid":{"rendered":"https:\/\/www.tempestmag.org\/v01_2020\/staging\/?p=7188"},"modified":"2022-07-21T00:33:54","modified_gmt":"2022-07-21T04:33:54","slug":"the-continuation-of-politics-by-other-means","status":"publish","type":"post","link":"https:\/\/tempestmag.org\/test02\/2022\/07\/the-continuation-of-politics-by-other-means\/","title":{"rendered":"The continuation of politics by other means"},"content":{"rendered":"<p><span class=\"dropcap\">&#8220;W<\/span>hy,\u201d you may be wondering, \u201cis a socialist magazine doing a review of a board game?\u201d Perhaps it is for the same reason that a socialist magazine would create and merchandise a board game. Announced on social media by <em>Jacobin<\/em> magazine in November 2021 as a crowd-funded Kickstarter project, <em>Class War: The Jacobin Board Game<\/em> was officially released for individual and retail distribution in May 2022.<\/p>\n<p><em>Class War<\/em> not only boasts the <em>Jacobin<\/em> <em>imprimatur<\/em>, but its design team comprises some of the primary names behind the magazine itself, including Jacobin editor Bhaskar Sunkara,. As stated in relevant materials and publicity, Jacobin views the game as both an entertainment and a \u201c<a href=\"https:\/\/www.kickstarter.com\/projects\/jacobin\/class-war-the-jacobin-board-game\/posts\/3512675\">pedagogical<\/a>\u201d medium. \u201cThe gameplay is so addictive,\u201d <a href=\"https:\/\/jacobin.com\/2021\/11\/jacobin-board-game-class-war-socialism\"><em>Jacobin<\/em> asserts<\/a>, \u201cthat even your libertarian uncle won\u2019t be able to resist the world-historic struggle unfolding in the deck of cards before him.\u201d At the same time, unwitting players \u201cjust might see, for the very first time, what a socialist perspective on our society\u2019s class antagonisms really looks like.\u201d<\/p>\n<p>Moreover, the act of buying and playing the game is intended to \u201c<a href=\"https:\/\/jacobin.com\/2021\/11\/jacobin-board-game-class-war-socialism\">support <em>Jacobin<\/em>\u2019s important socialist journalism and analysis<\/a>,\u201d an effort aided by the penultimate page of the included Rule Book, which contains more information \u201cAbout<em> Jacobin<\/em>\u201d and on \u201cFurther Reading\u201d (comprising a short list of mainly <a href=\"https:\/\/jacobin.com\/store\/products\/books\"><em>Jacobin<\/em>-published texts<\/a> such as <em>The ABCs of Capitalism<\/em>, <em>The ABCs of Socialism<\/em>, and <em>The Socialist Manifesto<\/em>).<\/p>\n<p>Given the game\u2019s explicitly dual character\u2014as play and as propaganda\u2014this review will examine <em>Class War<\/em> in detail on both counts, perhaps leaning in a bit harder on the political analysis. As it turns out, both the strengths and weaknesses of Class War as play and propaganda are immanently related to the strengths and weaknesses of <em>Jacobin<\/em>\u2019s ideological approach to questions of socialist theory and strategy, reform and revolution, state power, and workers\u2019 power.<\/p>\n<p>The game mechanics and rules of <em>Class War<\/em> are relatively straight forward and make for a gradual learning curve, with a relatively moderate complexity level (closer to <em>Exploding Kittens<\/em> than <em>Magic: The Gathering<\/em>). As the game box states,<\/p>\n<blockquote><p>\u201cIn <em>Class War<\/em>, you are a collective entity: a social class\u2014either the Capitalists or the Workers. You\u2019ll fight for social dominance in an unstable constitutional democracy\u2026 Classes will use money generated by workplaces to build their social power in society, using cards drawn from their deck. Then they will confront their opponent with a dice roll\u2014in the economy, to win a greater slice of the economic pie, or in the state, to build political power. Ultimately, both classes aim to make their demands into law, permanently changing the rules of the game in their favor.\u201d<\/p><\/blockquote>\n<p>I was initially very excited when the Kickstarter project for this game was announced. As a game enthusiast and socialist, I have long thought about how great it would be to have a game that coherently and effectively combined enthralling gameplay with the satisfaction of a simulated conquest of workers\u2019 power over the forces of capitalist exploitation and oppression. Gaming, after all, is a medium that lends itself by design to the freest flight of imagination\u2014to either escape from the misery of the real world in an excursion to another time, place, and even personality, or to embrace the hopes, dreams, and struggles of the real world in a fanciful glimpse of what it might entail to entirely change present society in the construction of a brighter future.<\/p>\n<p>Perhaps my expectations were too high, but <em>Class War<\/em> sadly falls short of such lofty imaginings and even its own potential. However, let us start with what is good about the game, and why I would nonetheless recommend it for play with friends and comrades.<\/p>\n<p>In a game world saturated with contests of warring empires, monster-slaying, first-person-shooting, or otherwise depoliticized bluffing, guessing, resource management, or numbered card-collecting, a game that even hints in a subversive direction toward a rejection of the political and social status quo is a welcome contribution. A game that explicitly depicts the malevolence of the capitalist class and the desirable rebelliousness of the exploited working class is even more welcome. Insofar as <a href=\"https:\/\/www.kickstarter.com\/projects\/jacobin\/class-war-the-jacobin-board-game\/posts\/3354518\">some retail game outlets seem interested in actually stocking copies<\/a> of <em>Class War<\/em> on their shelves, it would be wonderful to walk into one of those stores and see the brightly colored box, with the bright yellow letters screaming \u201cClass War,\u201d sitting next to a <em>Monopoly<\/em> or <em>Settlers of Catan<\/em>.<\/p>\n<figure id=\"attachment_7194\" aria-describedby=\"caption-attachment-7194\" style=\"width: 1430px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7194\" src=\"https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture1.jpg\" alt=\"\" width=\"1430\" height=\"804\" srcset=\"https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture1.jpg 1430w, https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture1-600x337.jpg 600w, https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture1-300x169.jpg 300w, https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture1-1024x576.jpg 1024w, https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture1-768x432.jpg 768w, https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture1-1200x675.jpg 1200w\" sizes=\"auto, (max-width: 1430px) 100vw, 1430px\" \/><figcaption id=\"caption-attachment-7194\" class=\"wp-caption-text\">Box and materials for Jacobin&#8217;s &#8220;Class War&#8221; board game. Photo by Keith Rosenthal.<\/figcaption><\/figure>\n<p>Wonderful, too, are features on <em>Class War<\/em> that have appeared in more mainstream gaming websites and forums, such as <a href=\"https:\/\/techraptor.net\/tabletop\/news\/jacobin-packs-social-commentary-into-class-war\">Tech Raptor<\/a>, <a href=\"https:\/\/www.wargamer.com\/class-war-a-jacobin-board-game\/kickstarter-reveal\">Wargamer<\/a>, and <a href=\"https:\/\/boardgamegeek.com\/boardgame\/350945\/class-war-jacobin-board-game\">Board Game Geek<\/a>. \u201cNaturally, <em>Class War<\/em> isn\u2019t exactly subtle with the social commentary,\u201d wrote one reviewer. \u201cIn perspective, [however], a crowdfunded card game about the challenges facing our current political and economic climate is not just to be expected, but encouraged.\u201d<\/p>\n<p>It can be taken as a positive sign of the times that a game produced by a socialist magazine could receive such favorable response. After all, since at least 2010, and holding steady or increasing through at least 2020, <a href=\"https:\/\/newpol.org\/issue_post\/were-not-just-along-for-the-ride\/\">opinion polls have demonstrated the growing popularity of socialism among the U.S. population<\/a>.<\/p>\n<p>In terms of the game itself, the materials are of professional quality, the Rule Book is simple and helpful, and the design and artwork are well done and charming. The game mechanics and rules are also relatively well developed and internally coherent, though with a bit more tweaking they could have provided for more strategic maneuvering and expansive playability (<em>Class War<\/em> is exclusively a two-player game). Finally, the game includes cards which either allude to or explicitly reference such figures as Rosa Luxemburg, Karl Marx, and Frederick Engels, and such phenomena as workplace strikes, unionization attempts, and free health care, which certainly will make the game particularly endearing to those already familiar with such socialist canon (if unfortunately obscured to those who are not; more on this below).<\/p>\n<p>In sum, if you are going to reach for a (two-player) game to play with a partner, it would be better and more enjoyable to grab <em>Class War<\/em> rather than, say, <em>UNO<\/em>, <em>Scrabble<\/em>, or some other title from Milton Bradley or Parker Brothers (now both owned by the mega-corporation Hasbro Gaming).<\/p>\n<p><em>Class War<\/em>, however, remains a game that is far too narrow and constrained in terms of both play and propaganda. Such narrowness and constraint are of a kind as that from which <em>Jacobin<\/em> and DSA also suffer in their political conceptions and strategic orientations in pursuit of socialism. The supremacy of an electoral, parliamentary approach to winning partial, pro-labor reforms through the apparatus of the existing capitalist state is given disproportionate priority over both the direct economic struggles of the working class over the production process itself as well as the broader struggles against axes of social oppression. This is to say nothing of the notion of developing class-consciousness or organizational preparedness for the revolutionary transformation of society and the overthrow of bourgeois state rule by organs of working-class democracy.<\/p>\n<p>After all, the winner in <em>Class War<\/em> is that class which is first able to elect a politician to office and then maneuver legislatively to get two pro-labor (or pro-capitalist) reform bills enacted (i.e., pass a \u201cfull program\u201d of \u201cdemands\u201d). This seems a quite anticlimactic and unimaginative conclusion to a game titled <em>Class War<\/em> in which workers and capitalists will ostensibly \u201cbattle for the future of society.\u201d<\/p>\n<p>While it is the case that the Working Class can engage in strikes targeting the Capitalist Class\u2019s profit-generating workplaces, this mechanism of the game is of ancillary importance to the main objective. By going on strike, the Working Class can at best win an incremental increase in the \u2018wages\u2019 that they draw from the Bank each turn, but this is only useful insofar as it affords the Working Class more wealth to fund their election and legislative reform campaigns.<\/p>\n<aside class=\"pullquote\">Getting more socialist candidates elected to office\u2026may constitute the strategic priorities of DSA in the real \u201cclass war,\u201d but merely replicating a caricature of this approach in the form of a board game makes for neither a particularly useful teaching tool nor an engrossing or imaginative act of play.<\/aside>\n<p>Thus, the asymmetry of this \u201casymmetric strategy game\u201d is not as asymmetrical as one might think. The Working Class and the Capitalist Class utilize a different set of cards with different abilities, but both classes are ultimately operating on the same terrain of battle, under the same win conditions, and confined to the same strategic approach to reaching the win condition. The Working Class has no distinct way to win the game, for example, by exercising its collective power at the point of economic production. The unique power of the working class under capitalism, however, consists precisely in its capacity to disrupt and ultimately seize control of the economic resources of society, for it is upon the labors of the working class that capitalist society itself ultimately depends. This fact alone is the source of the working class\u2019s asymmetrical power in the real \u2018class war\u2019 for socialism. The game <em>Class War<\/em>, however, disarms the working class of this asymmetric advantage and instead confines the Working Class to a quite symmetric struggle over parliamentary influence\u2014a struggle which again, in the real \u201cclass war,\u201d is on terms highly advantageous to the capitalist class.<\/p>\n<p>Getting more socialist candidates elected to office in the hopes of one day mustering enough Congressional votes to enact social democratic reforms may constitute the strategic priorities of DSA in the real \u201cclass war,\u201d but merely replicating a caricature of this approach in the form of a board game makes for neither a particularly useful teaching tool nor an engrossing or imaginative act of play. Why not make a socialist board game in which a player might be able to vicariously engage in more inspiring acts of working-class struggle, such as seizing the means of production, overthrowing the inherently undemocratic capitalist state, experimenting with new forms of workers\u2019 power, or even engaging in any form of revolution (the latter of which is completely absent from <em>Jacobin\u2019<\/em>s <em>Class War<\/em>)? Instead of \u201cClass War\u201d in the Marxist sense, in which the future of human society and the emancipation of labor hangs in the balance, <em>Jacobin<\/em>\u2019s game is more \u201cClass Maneuvering on More or Less Favorable Terms\u201d (an admittedly impossible game title), in which the partial modification of present-day capitalist relations hangs in the balance.<\/p>\n<p>The political narrowness and constraint of <em>Class War<\/em> can be found in myriad other disappointing features of the game. For one, the content of the cards, which constitute the primary material engine of gameplay, treat with the political questions they raise in an excessively esoteric, cynical, and obscurantist way (each card contains an illustration and \u201cflavor text\u201d by way of a caption). It is as if the cards were designed as a series of inside (curmudgeonly) jokes, privy only to \u201cthose who get it.\u201d<\/p>\n<p>For instance, the \u201cGeneral Strike\u201d card reads: \u201cWhat if millions of people didn\u2019t show up for work one day, and it\u2019s all because you tweeted #GeneralStrikeNow?\u201d The \u201cWorkers\u2019 Party\u201d card reads: \u201cThe revolution starts with getting Jesse Ventura on the ballot in Nebraska.\u201d The \u201cRosa Luxembear\u201d (yes, you read that correctly) card reads: \u201cDon\u2019t get the reference? I\u2019m like Tupac for <em>Jacobin<\/em> readers.\u201d I consider myself fairly well-versed in Marxism, hip-hop, and <em>Jacobin<\/em>, and even I don\u2019t get the reference.<\/p>\n<p>The foregoing has the effect of rendering <em>Class War<\/em> far less useful pedagogically than it could have been. Most strikingly, there is no card nor even mention, let alone description, of \u201csocialism\u201d in this game (with the exception of two cards out of a total of eighty-eight that mention the word \u201ccommunist\u201d in a jocular line of otherwise unrelated flavor text). The \u201cBarnyard Rustin,\u201d \u201cBarx and Eagels,\u201d and \u201cRosa Luxembear\u201d cards are cute, but pedagogically vapid. Neither are there any cards or game mechanics that explicitly involve questions of social oppression, such as race, gender, immigration, nor that of imperialism or national chauvinism\u2014questions that are in fact vital and central elements in the capacity of the working class to successfully oppose the attacks of the ruling class in the real class war. Indeed, the only approximation of discussion of racism or sexism in the game is when it is employed sardonically in the flavor text. The \u201cStudent Activist\u201d card reads: \u201cI spent freshman year ordering <em>b\u00e1nh mi<\/em> from the cafeteria. Then I spent my sophomore year protesting it for being racist.\u201d The \u201cBirdie Feathers\u201d card (i.e., Bernie Sanders) reads: \u201cOkay, now that we got the important stuff out of the way, I guess you kids will want to talk about \u2018cultural appropriation\u2019 now, huh?\u201d The Capitalist Class\u2019s \u201cTV Network\u201d card reads, \u201cPerfect hair, white teeth, and a smooth baritone voice to remind you that Birdie Feathers is a sexist.\u201d<\/p>\n<figure id=\"attachment_7196\" aria-describedby=\"caption-attachment-7196\" style=\"width: 900px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7196\" src=\"https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture2.jpg.png\" alt=\"\" width=\"900\" height=\"829\" srcset=\"https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture2.jpg.png 900w, https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture2.jpg-600x553.png 600w, https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture2.jpg-300x276.png 300w, https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture2.jpg-768x707.png 768w\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" \/><figcaption id=\"caption-attachment-7196\" class=\"wp-caption-text\">Sampling of &#8220;Class War&#8221; cards, including Rosa Luxembear, Workers&#8217; Party, General Strike, Barx and Eagels, Barynard Rustin, and Birdie Feathers. Photo by Keith Rosenthal.<\/figcaption><\/figure>\n<p>It is reasonable to assume that such \u201coversights\u201d are connected to certain political trends within <em>Jacobin<\/em> and DSA that promote an \u201c<a href=\"https:\/\/www.encyclopedia.com\/history\/modern-europe\/russian-soviet-and-cis-history\/economism\">economistic<\/a>\u201d approach to socialist organizing, premised upon \u201cuniversalist\u201d demands around \u201cbread and butter issues.\u201d As <a href=\"https:\/\/www.haymarketbooks.org\/books\/1862-breaking-the-impasse\">Kim Moody explains in Breaking the Impasse<\/a>, such an economistic approach involves a tendency to \u201cdemote, though not necessarily deny, race and racism as a factor in socialist analysis of American society, its working class, and today\u2019s politics,\u201d and can be found in \u201cthe calculations of those hoping to revive or create anew a race-blind social democratic politics.\u201d Thus, all the \u201cDemands\u201d cards, two of which the Working Class needs to enact legislatively to win <em>Class War<\/em>, are of a purely economistic nature (e.g., \u201cJobs Program,\u201d \u201cWealth Tax,\u201d \u201cFree Health Care\u201d). There are no \u201cDefund the Police\u201d or \u201cFree Abortion on Demand\u201d cards in this game.<\/p>\n<p>Perhaps one may retort that it is unreasonable, misplaced, or even sectarian to expect a board game intended for a mass audience to contain explicit Marxist propaganda or game mechanics informed by a revolutionary socialist class analysis. To that I would direct attention to other (rare) board games that have enjoyed both high sales and consistently high ratings among gamers, while achieving a relatively higher degree of political pedagogy and gameplay than <em>Class War<\/em>. Preeminent among this cohort is the classic game, <em>Class Struggle<\/em>, designed by Marxist scholar Bertell Ollman and published in 1978. Though now out of production, <em>Class Struggle<\/em> sold roughly 230,000 copies during its lifetime, and its enduring popularity has been reflected more recently in articles in the Guardian and Mental Floss, praising it as \u201c<a href=\"https:\/\/www.mentalfloss.com\/article\/58318\/story-class-struggle-americas-most-popular-marxist-board-game\">America\u2019s Most Popular Marxist Board Game<\/a>,\u201d and claiming that, while <a href=\"https:\/\/www.theguardian.com\/technology\/2014\/jun\/06\/revolutionary-marxism-a-lesson-through-the-medium-of-board-games\">\u201c[t]errible educational board games are a blight,\u201d <em>Class Struggle<\/em> goes \u201cthe extra mile, and it makes all the difference.\u201d<\/a><\/p>\n<p>A quick review of a few outstanding elements of <em>Class Struggle<\/em> is enough to impart the length to which <em>Jacobin<\/em>\u2019s game falls short of the potential. At the outset, <a href=\"https:\/\/imgur.com\/a\/rwLoC\">the Rule Book explicitly states<\/a> that \u201cTHE OBJECT OF THE GAME IS TO WIN THE REVOLUTION.\u201d To this end, two to six players struggle to determine whether the game will conclude in \u201cSocialism (workers win)\u201d or \u201cBarbarism (capitalists win).\u201d While each player plays as a distinct socioeconomic class, including Workers, Capitalists, Farmers, Small Businesses, Professionals, and Students, the rules specify that \u201cOnly the Workers and Capitalists can win the game. The other classes participate in winning or losing through alliances with one or another Major Class. While Workers and Capitalists struggle to win, the Minor Classes struggle to be on the winning side.\u201d<\/p>\n<p>Another element of gameplay in <em>Class Struggle<\/em>, \u201cConfrontations,\u201d representing a variety of potential conflicts between the contending Classes of the game, includes the following caveat in the Rule Book with regard to electoral confrontations: \u201cElections are true Confrontations only if the Workers, or one of its allies, has already landed on Square 16 or 55 indicating that a Working Class political party has been formed. Otherwise, the Capitalists automatically win this confrontation. IN AN ELECTION BETWEEN THE CAPITALIST PARTIES OF TWEEDLE DEEmocrats AND TWEEDLE DUMlicans, THE WORKERS CAN ONLY LOSE.\u201d<\/p>\n<p>Landing on certain spaces on the game board, or drawing certain \u201cChance Cards,\u201d can have either a positive or negative effect, depending on which class is affected. The Workers advance if they land on \u201cMale and female workers unite to fight sexism\u201d or \u201cBlack and White workers unite to fight racism;\u201d or the Workers may get to facetiously choose the effect if they draw the \u201cChance Card\u201d that reads: \u201cYou have just been laid off from work. If you blame yourself, or foreign competition, or the Blacks, or Jews, move two spaces back. If you blame the Capitalists, move two spaces ahead.\u201d<\/p>\n<figure id=\"attachment_7197\" aria-describedby=\"caption-attachment-7197\" style=\"width: 696px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7197\" src=\"https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture3.png\" alt=\"\" width=\"696\" height=\"550\" srcset=\"https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture3.png 696w, https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture3-600x474.png 600w, https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/Picture3-300x237.png 300w\" sizes=\"auto, (max-width: 696px) 100vw, 696px\" \/><figcaption id=\"caption-attachment-7197\" class=\"wp-caption-text\">1978&#8217;s <em>Class Struggle<\/em> board game. Photo by Keith Rosenthal.<\/figcaption><\/figure>\n<p>A much more recent board game, <em>Hegemony<\/em>, which debuted on Kickstarter shortly after <em>Jacobin<\/em>\u2019s <em>Class War<\/em>, combines intricate gameplay with a massive amount of pedagogical material. <em>Hegemony<\/em> is <a href=\"https:\/\/boardgamegeek.com\/boardgame\/321608\/hegemony-lead-your-class-victory\">rated exceptionally high on gamer forums<\/a> and enjoys robust sales. In Hegemony, players take on the role of either the Working Class, the Middle Class, the Capitalist Class, or the State, amidst a \u201cNation in disarray,\u201d in which each class struggles for hegemony over society. To be sure, the fact that Hegemony, unlike <em>Class War,<\/em> purports to be neutral in favoring one class or ideology over another means that it is more likely to be palatable to a mass consumer audience. On the other hand, each copy of <em>Hegemony<\/em> comes with a forty-page educational booklet that not only discusses the concepts and institutions raised in the game (e.g., Socialism, Neoliberalism, the IMF, Marxism, Keynesianism), but also explicitly references and explains the theory of hegemony developed by Italian communist, Antonio Gramsci, from which the game draws its title.<\/p>\n<p>One final board game that is worth mentioning by way of comparison is <em>Bloc by Bloc: The Insurrection Game<\/em>. Published in 2016, <em>Bloc by Bloc<\/em> is another explicitly political game that <a href=\"https:\/\/boardgamegeek.com\/boardgame\/190247\/bloc-bloc-insurrection-game\">enjoys high ratings on gamer forums<\/a>, and has the additional benefit of being \u201csemi-cooperative\u201d in its gameplay (a feature I always appreciate in a medium near-uniformly dominated by exclusively competitive modes). Although the game is conspicuously influenced by anarchist and insurrectionist politics, and utterly devoid of the dynamics of class struggle <em>per se<\/em>, it nonetheless transparently draws from inspiring contemporary global struggles such as Occupy Wall Street, the Arab Spring, and the Black Lives Matter uprisings. As a revolutionary socialist, it is simply hard not to get behind a game in which, as a rule, \u201cThe police and the State are the common enemies of all [players].\u201d<\/p>\n<p>Ultimately, <em>Class War<\/em> is an artifact of the present state of global capitalism and the present state of the U.S. socialist movement. To adapt Clausewitz\u2019s famous maxim, <em>Class War<\/em> is the continuation of DSA\u2019s brand of social-democratic politics by other means, with all the contradictions so entailed. Thus, <a href=\"https:\/\/www.haymarketbooks.org\/books\/1862-breaking-the-impasse\">Kim Moody\u2019s apt critique<\/a> of the dominant electoralist current within DSA applies in equal measure to an appraisal of <em>Class War<\/em>:<\/p>\n<blockquote><p>\u201cThe fact is, the best social legislation in the US, as limited as it has been, has followed the rhythm of mass social upheavals and movements far more closely than that of the ins and outs of the two major parties\u2026. [W]orking-class power does not derive from holding office in the capitalist state even if that can enhance its ability to win things under some circumstances. Rather working-class influence within the capitalist state derives from its fundamental social and economic power. The point is to organize and activate that power at its sources.\u201d<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p><strong>Keith Rosenthal<\/strong> reviews a new board game published by <em>Jacobin<\/em>.<\/p>\n","protected":false},"author":170,"featured_media":7198,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,11],"tags":[269,283,290,110],"class_list":["post-7188","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-article","category-review","tag-arts-and-culture","tag-games","tag-jacobin","tag-social-democracy"],"jetpack_featured_media_url":"https:\/\/tempestmag.org\/test02\/wp-content\/uploads\/2022\/07\/game-review-feature.jpg","_links":{"self":[{"href":"https:\/\/tempestmag.org\/test02\/wp-json\/wp\/v2\/posts\/7188","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tempestmag.org\/test02\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tempestmag.org\/test02\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tempestmag.org\/test02\/wp-json\/wp\/v2\/users\/170"}],"replies":[{"embeddable":true,"href":"https:\/\/tempestmag.org\/test02\/wp-json\/wp\/v2\/comments?post=7188"}],"version-history":[{"count":0,"href":"https:\/\/tempestmag.org\/test02\/wp-json\/wp\/v2\/posts\/7188\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tempestmag.org\/test02\/wp-json\/wp\/v2\/media\/7198"}],"wp:attachment":[{"href":"https:\/\/tempestmag.org\/test02\/wp-json\/wp\/v2\/media?parent=7188"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tempestmag.org\/test02\/wp-json\/wp\/v2\/categories?post=7188"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tempestmag.org\/test02\/wp-json\/wp\/v2\/tags?post=7188"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}